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ART116 Digital is Fundamental: 4D & 5D design Spring
2010
Hartwick
College
Department
of Art & Art History
Asst. Professor: Joseph Von Stengel
Art 116: Digital
is Fundamental
Day/Time: TUE/
THUR 9:05am-12:10pm
Location: Anderson
129
Office Hrs: M 12:00pm-1:30pm, T 12:15pm-1:30pm,
W 12:00pm-1:30pm, TH 12:15pm-1:00pm
or by appt.
Office: Anderson
30
Email: vonstengelj@hartwick.edu
Phone: ext.
4912
Blog: art-116.blogspot.com
This art fundamental covers issues such as image
manipulation, virtual space, time and presentation of ones art work in the
virtual sphere. The course explores the creative possibilities of online Web
2.0 sites such as blogs, Cafepress and Youtube as well as free software like
Frammed for stop-motion animation and Audacity for sound manipulation. Image
creation & manipulation will be explored through the use of on-line web
applications. This is a core Art course. Art majors should take this course
during their first year or immediately following the declaration of a studio
art major or minor. (EL)
Digital is
Fundamental: 4D & 5D design is a foundation art course that introduces
concepts and skills centered on the creation of art that utilizes aspects of
Time & Virtual Space. This course will also introduce students to useful
websites used by artist to promote, sell and display their work. Issues covered
in assignments will include composition, subject matter and context considering
the realms of Time and Virtual Space and itŐs interaction with other art
mediums.
Please
note: this course is not just about making you proficient with the tools of the
applications. While this is inarguably important, our efforts will transcend
the tool to reveal the greater meaning of digital media and its place in modern
society. To this ends we will consider the computer just a tool, (one of many)
not a means to an end. We will consider content and context, and of course
technique.
In
Class time: Will involve a combination of application demoŐs and technical
instruction, one on one help, lectures on pertinent issues within the medium,
work time for projects, and critiques of projects.
Outside Class time: in addition to projects, will involve
exercises and tutorials, independent research, and some reading and writing.
b.
images of their art work on Flickr.com
c.
a video on Youtube.com
4 –
Have gained general knowledge about digital as an art medium and itŐs roll in
society
Outcomes
Assessment
1
- Four projects will be assigned
during the semester that will be
used to assess students ability and knowledge.
a.
projects are reviewed using the rubric below
2
– Projects will conclude in a group critique, where students will receive
input from both their peers and the professor.
3
– Students will write two, 250 word essays reviewing two different art
shows/presentations they experienced during the semester.
* Resources can be found on the class blog: http://art-116.blogspot.com
Fees
* Studio Art fee $50 ($25 per credit)
* Digital Lab fee $25
Turning
in Projects
á
Projects are due at the
beginning of class on the scheduled critique day.
á
Late
projects are due exactly one week from the critique date. Projects will not be
accepted after the late date and will be assessed based on the work turned in
for critique.
Critiques
á
If you are late
or miss a regular critique, the project for that critique will be
lowered by one letter grade.
á
Attendance
at the Final critique is mandatory. Missing the final critique will result in
an ŇFÓ for the Final Project. NO late Final Projects will be accepted!
15% Participation (in-class and online)
30% Project 1 ArtBlog
20% Project 2 Digital Translation & Intreaction
20% Project 3 Time Based Art : the Image Sequence
15% Project 5 Personal Network and your Flikr and
Youtube Accounts on blog also
Grades are determined through the following Rubric: Craftsmanship,
Aesthetic, Consideration, Effort & Direction
Craftsmanship - the quality and skill used in the creation and a presentation of your finished projects
Aesthetic - the visual appearance of the content of your finished project. Your images aesthetic quality, composition and the images content.
Consideration - this is the area that looks at the depth of your project. how does what you created function within society? what does it say (or not say)?
Effort - Did you try or not? If this comes easy to you then you really need to work hard to show effort.
Directions
- all projects have specific directions on how to name files and when projects
are due. following the directions makes it easier for me to work with and
review your files. all projects are expected done on the due date.
100-92 A = You tried very hard, handed in all the projects and assignments on time and created excellent work.
91-83 B
= You tried hard and handed in all the projects and assignments on time and
created great work.
82-74 C
= You tried, handed in most of the projects & assignments on time and
created good work.
73-65 D
= You barely tried, handed in some of the projects & assignments and
created ok work.
64-0 F
= You really didnŐt try and didnŐt hand in much work.
á
Attendance
is mandatory (with two get out of jail free cards).
á
In the case
of an excused absence, such as, religious holidays or medical reasons, the
student must notify the instructor prior to the missed class, if possible. In the
case of a medical situation, the student may provide a doctorŐs note after the fact.
á
In the case
of unexcused absences, the first two will result in no penalty. Each absence
after the second will automatically lower the studentŐs grade one half of a
letter grade.
á
No Food and
Drink (except designated area). Violation will result in the loss of lab
privileges.
á
Students may not install/uninstall software of any type or
reconfigure hardware without the permission of the professor.
á
Report computer problems to the lab assistant or professor with detailed
information as to which computer and a descriptive explanation of the
issue.
á
There will be open lab hours for student use through out the
semester
This class moves through three main aspects
during the semester. We first explore virtual space through the creation of a
blog and weekly internet based research focused on art. We then utilize web
based digital imaging software to explore the creation and manipulation of
digital images. With a grasp on image editing we move on to investigate the
image sequence and aspects of time through the creation of stop-motion
animation. The class then explores
the creation of virtual objects utilizing 3-D software. Finally students upload
all their work on Web 2.0 accounts for presentation and interaction with the
virtual online community.
Academic
Dishonesty
All work created or written in this class is
expected to be your own! If you are unsure about the CollegeŐs policy on
Academic Dishonesty please refer to the Schools web site at the following link:
http://www.hartwick.edu/x12195.xml
If you
are a student with a documented disability who will require academic
accommodations in this course, please meet with Patty Jacobsen, Coordinator of
Disability Services, Yager 504 or call 431-4546 or 431-4435 to make an
appointment.