a:hover { text-decoration: none; color: #CCCCCC; }

ART116 Digital is Fundamental: 4D & 5D design                                            Spring 2010

Hartwick College

Department of Art & Art History

 

 

Asst. Professor:              Joseph Von Stengel

Art 116:                              Digital is Fundamental

Day/Time:                          TUE/ THUR 9:05am-12:10pm

Location:                           Anderson 129

 

Office Hrs:                         M 12:00pm-1:30pm, T 12:15pm-1:30pm,

W 12:00pm-1:30pm, TH 12:15pm-1:00pm

or by appt.

 

Office:                                Anderson 30

Email:                                 vonstengelj@hartwick.edu

Phone:                                ext. 4912

                                                            Web:                                   www.hartwickdigital.com

                                                            Blog:                                   art-116.blogspot.com

                                            

 

 

Course Description

This art fundamental covers issues such as image manipulation, virtual space, time and presentation of ones art work in the virtual sphere. The course explores the creative possibilities of online Web 2.0 sites such as blogs, Cafepress and Youtube as well as free software like Frammed for stop-motion animation and Audacity for sound manipulation. Image creation & manipulation will be explored through the use of on-line web applications. This is a core Art course. Art majors should take this course during their first year or immediately following the declaration of a studio art major or minor. (EL)

 

 

Purpose

Digital is Fundamental: 4D & 5D design is a foundation art course that introduces concepts and skills centered on the creation of art that utilizes aspects of Time & Virtual Space. This course will also introduce students to useful websites used by artist to promote, sell and display their work. Issues covered in assignments will include composition, subject matter and context considering the realms of Time and Virtual Space and itŐs interaction with other art mediums.

 

Please note: this course is not just about making you proficient with the tools of the applications. While this is inarguably important, our efforts will transcend the tool to reveal the greater meaning of digital media and its place in modern society. To this ends we will consider the computer just a tool, (one of many) not a means to an end. We will consider content and context, and of course technique.

 

In Class time: Will involve a combination of application demoŐs and technical instruction, one on one help, lectures on pertinent issues within the medium, work time for projects, and critiques of projects.

 

Outside Class time: in addition to projects, will involve exercises and tutorials, independent research, and some reading and writing.

 

 

Learning Outcomes

At the completion of this course, students will:

 

1 – Have set up and know how to use Web 2.0 technologies for promoting & displaying their art. This includes the creation of accounts and use of the following web sites:

               a. a blog on Blogger.com

               b. images of their art work on Flickr.com

               c. a video on Youtube.com

 

2 – Be able to demonstrate the ability to create and manipulate digital images o a basic level utilizing digital imaging software

 

3 -  Have the skills and knowledge to create a Stop-motion animation and will be able to demonstrate basic video editing skills

 

4 – Have gained general knowledge about digital as an art medium and itŐs roll in society

 

 

Outcomes Assessment

 

1 -  Four projects will be assigned during the semester  that will be used to assess students ability and knowledge.

               a. projects are reviewed using the rubric below

 

2 – Projects will conclude in a group critique, where students will receive input from both their peers and the professor.

 

3 – Students will write two, 250 word essays reviewing two different art shows/presentations they experienced during the semester.

 

 

Supplies

               * 1 GB USB flash drive & your Laptop.

 

 

Recommended Texts (non required)

* Resources can be found on the class blog:  http://art-116.blogspot.com

 

 

Fees

               *  Studio Art fee $50 ($25 per credit)

               *  Digital Lab fee $25

 

 

Turning in Projects

á         Projects are due at the beginning of class on the scheduled critique day. 

á         Late projects are due exactly one week from the critique date. Projects will not be accepted after the late date and will be assessed based on the work turned in for critique.

 

 

Critiques

á         If you are late or miss a regular critique, the project for that critique will be lowered by one letter grade.

á         Attendance at the Final critique is mandatory. Missing the final critique will result in an ŇFÓ for the Final Project. NO late Final Projects will be accepted!

 

 

Grading

15% Participation (in-class and online)

30% Project 1 ArtBlog

20% Project 2 Digital Translation & Intreaction

20% Project 3 Time Based Art : the Image Sequence

15% Project 5 Personal Network and your Flikr and Youtube Accounts on blog also

 

Grades are determined through the following Rubric: Craftsmanship, Aesthetic, Consideration, Effort & Direction

 

Craftsmanship - the quality and skill used in the creation and a presentation of your finished projects

Aesthetic - the visual appearance of the content of your finished project. Your images aesthetic quality, composition and the images content.

Consideration - this is the area that looks at the depth of your project. how does what you created function within society? what does it say (or not say)?

Effort - Did you try or not? If this comes easy to you then you really need to work hard to show effort.

Directions - all projects have specific directions on how to name files and when projects are due. following the directions makes it easier for me to work with and review your files. all projects are expected done on the due date. 

 

100-92 A = You tried very hard, handed in all the projects and assignments on time and created excellent work.

91-83    B = You tried hard and handed in all the projects and assignments on time and created great work.

82-74    C = You tried, handed in most of the projects & assignments on time and created good work.

73-65    D = You barely tried, handed in some of the projects & assignments and created ok work.

64-0       F = You really didnŐt try and didnŐt hand in much work.

 

Attendance

á         Attendance is mandatory (with two get out of jail free cards).

á         In the case of an excused absence, such as, religious holidays or medical reasons, the student must notify the instructor prior to the missed class, if possible. In the case of a medical situation, the student may provide a doctorŐs note after the fact.

á         In the case of unexcused absences, the first two will result in no penalty. Each absence after the second will automatically lower the studentŐs grade one half of a letter grade.

 

 

Lab Policy

á         No Food and Drink (except designated area). Violation will result in the loss of lab privileges.

á         Students may not install/uninstall software of any type or reconfigure hardware without the permission of the professor.

á         Report computer problems to the lab assistant or professor with detailed information as to which computer and a descriptive explanation of the issue.

á         There will be open lab hours for student use through out the semester

 

 

Instructional Sequence

This class moves through three main aspects during the semester. We first explore virtual space through the creation of a blog and weekly internet based research focused on art. We then utilize web based digital imaging software to explore the creation and manipulation of digital images. With a grasp on image editing we move on to investigate the image sequence and aspects of time through the creation of stop-motion animation.  The class then explores the creation of virtual objects utilizing 3-D software. Finally students upload all their work on Web 2.0 accounts for presentation and interaction with the virtual online community.

 

 

Academic Dishonesty

All work created or written in this class is expected to be your own! If you are unsure about the CollegeŐs policy on Academic Dishonesty please refer to the Schools web site at the following link: http://www.hartwick.edu/x12195.xml

 

 

Accommodations

If you are a student with a documented disability who will require academic accommodations in this course, please meet with Patty Jacobsen, Coordinator of Disability Services, Yager 504 or call 431-4546 or 431-4435 to make an appointment.