a:hover { text-decoration: none; color: #CCCCCC; }
ART216 Digital Art & Design II
Fall
2010
Hartwick
College
Department
of Art & Art History
Asst. Professor: Joseph Von Stengel
Art 216: Digital
Art and Design II
Day/Time: MON/WED
1:50pm-4:55pm
Location: Anderson
129
Office Hrs: M 12:30pm-1:30pm, T 12:30pm-1:30pm,
W 12:00pm-1:45pm, TH 12:15pm-1:30pm
or by appt.
Office: Anderson
30
Email: vonstengelj@hartwick.edu
Phone: ext.
4912
Blog: art-216.blogspot.com
216 Digital Art & Design II: Digital Print Media (4 credits) An intermediate course
in digital
media with an emphasis on the printed image as a vehicle for
creative expression. Visual issues
covered in assignments will include composition, subject
matter, design and context. Theoretical
discussion will consider truth vs. perception, individual
vs. corporate view, politics and media
ethics, image history and the creation of reality, along
with issues associated with copyright. This
course will investigate
the mass proliferation of images in western, consumer culture and reprocess
that information into art. Students will explore how these
images are created, reasons for their
creation, and the functions they serve. Students will
appropriate, capture and create images
through digital processes involving the use of scanners,
digital cameras, and industry standard
image manipulation software including Adobe Photoshop and
Adobe Flash. This course will
encourage hands-on investigation into the techniques used
for the manipulation of images and
how these manipulated images affect and construct our every
day realities. Projects include poster
design, package design, stencil tagging, and image
manipulation. Prerequisite: ART 213. (EL)
Digital Art
& Design II is an advanced course that explores concepts and software
skills centered on graphic design and the printed image. Students taking the
course will learn how to design for a professional environment as well as how
to use design as a for of creative expression.
Please
note: this course is not just about making you proficient with the tools of the
applications. While this is inarguably important, our efforts will transcend
the tool to reveal the greater meaning of digital media and its place in modern
society. To this ends we will consider the computer just a tool, (one of many)
not a means to an end. We will also discuss the issues of working in a
discipline tied to technology and the reality of creating in a medium under
constant change. We will focus on 'seeing'. We will consider content and
context, and of course technique.
In Class
time: Will involve a combination of application demoŐs and technical
instruction, one on one help, lectures on pertinent issues within the medium,
work time for projects, and critiques of projects.
Outside Class time: in addition to projects, will involve exercises and
tutorials, independent research, and some reading and writing.
4 –
Have gained general knowledge about designing in a professional environment
Outcomes
Assessment
1
- Seven projects will be assigned
during the semester that will be used to assess studentŐs ability and
knowledge.
a.
projects are reviewed using the rubric below
2
– Projects will conclude in a group critique, where students will receive
input from both their peers and the professor.
3
– Students will have a finished portfolio that is used to assess studentŐs
abilities at the end of the semester.
Students will learn design and image creation concepts for
print based media. Students will also be introduced to industry standard
software including Adobe Photoshop and Flash along with developing creative
& critical thinking skills concerning image & design in contemporary
society.
á
1 GB USB flash drive. Test 9/15/2010 if you do not have a drive you
loose 5 points
á
Photoshop
CS4 Guide for Windows & Macintosh.
á
Flash CS4
Guide for Windows & Macintosh.
* Most resources can be found online or on the class blog: art-216.blogspot.com
á
During class
time, students are expected to engage in meaningful classroom participation.
á
Each student is expected to complete all projects, exercises,
in-class exercises and required readings.
Details of the various assignments will be discussed in class.
á
Students are required to keep a Flickr account during the semester
(details will be discussed in class.) Your Flickr site will be checked
regularly and is factored into your grade.
Turning in Projects
á
Projects are due at the
beginning of class on the scheduled critique day. For projects that involve multiple images: each image that
is not completed or turned in will lower the overall project grade by one letter
grade.
á
Late
projects are due exactly one week from the critique date. Projects will not be
accepted after the late date and will be assessed based on the images turned in
for critique.
Critiques
á
If you are late
or miss a regular critique, the project for that critique will be
lowered by one letter grade.
á
Attendance
at the Final critique is mandatory. Missing the final critique will result in
an ŇFÓ for the Final Project. NO late Final Projects will be accepted!
10% Participation
(in-class and online)
80% Projects
5% Flickr
5% Flash
drive Test
Grades are determined through the following Rubric:Craftsmanship, Aesthetic, Consideration, Effort & Directions
Craftsmanship - the quality and skill used in the creation and a presentation of your finished projects
Aesthetic - the visual appearance of the content of your finished project. Your images aesthetic quality, composition and the images content.
Consideration - this is the area that looks at the depth of your project. how does what you created function in society, what does it say (or not say)?
Effort - Did you try or not? If this comes easy to you then you really need to work hard to show effort.
Directions
- all projects have specific directions on how to name files and when projects
are due. following the directions makes it easier or me to work with and review
your files. all projects are expected done on the due date.
100-92 A = You tried very hard, handed in all the projects and assignments on time and created excellent work.
91-83 B
= You tried hard and handed in all the projects and assignments on time and
created great work.
82-74 C
= You tried, handed in most of the projects & assignments on time and
created good work.
73-65 D
= You barely tried, handed in most of the projects & assignments and
created good work.
64-0 F
= You really didnŐt try and didnŐt hand in much work.
á
No Food and Drink
(except designated area). Violation will result in the loss of lab privileges.
á
Students
may not install/uninstall software of any type or reconfigure hardware without
the permission of the professor.
á
Report
computer problems to the lab assistant or professor with detailed information
as to which computer and a descriptive explanation of the issue.
á
There
will be open lab hours for student use through out the semester.
á
Attendance is mandatory
(with three get out of jail free cards).
á
In the case of an excused
absence, such as, religious holidays or medical reasons, the student must
notify the instructor prior
to the missed class, if possible. In the case of a medical situation, the
student may provide a doctorŐs note after the fact.
á
In the case of unexcused
absences, the first three will result in no penalty. Each absence after the
third will automatically lower the studentŐs grade one half of a letter grade.
If you are a student
with a documented disability who will require academic accommodations in this
course, please meet with Patty Jacobsen, Coordinator of Disability Services,
Yager 504 or call 431-4546 or 431-4435 to make an appointment.