ART316 Digital Art & Design III Interactive
Media
Spring
2012
Hartwick College
Department
of Art & Art History
Asst. Professor: Joseph Von Stengel
Art 316: Digital
Art and Design III
Day/Time: MON/WED
1:50pm-4:55pm
Location: Anderson
129
Office Hrs: M
12:30pm-1:45pm, TU 12:15pm-1:30pm
W 12:30pm-1:45pm, TH 12:15pm-1:30pm
or by appt.
Office: Anderson
130
Email: vonstengelj@hartwick.edu
Phone: ext.
4912
Blog: art-316.blogspot.com
Digital Art & Design 3 emphasizes experiential structure
design and artistic approaches to interactive media. Students will consider
interactive structures as a medium for expression, communication as well as a
space for conceptual works and creative inquiry. Interactive works used as a
medium for artistic production will be encouraged through projects that
stimulate studentsÕ individual interests. Students will investigate the
potential for artistic experimentation through the consideration and design of
images, sound, animation and digital projection and sensors. This class will
culminate with a portfolio worthy-showcase of student works through an allocated
online exhibition space on www.hartwickdigital.com.
(EL)
Purpose
The purpose
of this course is to create an understanding that our viewers donÕt have to be
passive. We can create interact art that invites viewers to become
collaborators where the art can only happen with their involvement. We see this
through out society in the form of devices like iPhones, media genres like
video games and as advertisements in malls. This course is not just about making
you proficient with software. While this is inarguably important, our efforts
will transcend the tool to reveal the greater meaning of interactive media and
its place in todayÕs society. To this ends we will consider the computer just a
tool, (one of many) not a means to an end. We will also discuss the issues of
working in a discipline tied to technology and the reality of creating in a
medium under constant change. We will focus on 'seeing'. We will consider
content and context, and of course technique.
In Class
time: Will involve a combination of application demoÕs and technical
instruction, one on one help, lectures on pertinent issues within the medium,
work time for projects, and critiques of projects.
Outside Class time: in addition to projects, will involve exercises and
tutorials, independent research, and some reading and writing.
4 –
Be able to demonstrate the ability to create basic web sites utilizing Adobe
Flash
5 –
Understand a basic history of interactive art/media
Outcomes Assessment
1
- Six projects will be assigned
during the semester. These projects will be used to assess studentÕs ability
and knowledge in each area.
a.
projects are reviewed using the rubric below
2
– Projects will conclude with a group critique where students will
receive input from both their peers and the professor.
3 – Students will complete interactive assignments that will be reviewed and discussed
4
- Each student will keep a blog related to research in the area of interactive
art/media.
á 4 GB USB flash drive.
á Digital Camera or iPod / iPhone / cell phone ectÉ.
* Resources can be found on the class blog: art-316.blogspot.com and online (try a Google search for
Photoshop) .
Fees
* Studio Art fee $100 ($25 per credit)
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Attendance
is mandatory .
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Students
can miss class 3 times as an Òexcused absenceÓ. Religious holidays &
medical reasons are excused absences. To have an excused absence the student
must notify the instructor prior
to the missed class. In a medical situation, the student may provide a doctorÕs
note after the fact.
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In
the case of unexcused absences, the first one will result in no penalty. Each
absence after the first will automatically lower the studentÕs grade one half
of a letter grade.
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Every
lateness after the first 2 will result in a loss of ¼ over all letter
grade.
10% Participation (in-class and online)
10% Assignments
10% Project 1 Research Blog
10% Project 2 Leave Behinds
10% Project 3 Interactive Tin
10% Project 4 The Power of the Button
20% Project 5 Site Specific Projection
20% Project 6 Reactive Spaces
Assignment 1 – Send Me Something
Grades are determined
through the following Rubric: Craftsmanship,
Aesthetic, Consideration, Effort & Directions
Craftsmanship - the quality and skill used in the creation and a presentation of your
finished projects
Aesthetic - the visual appearance of the content of your finished project. Your
images aesthetic quality, composition and the images content.
Consideration - this is the area that looks at the depth of your project. how does
what you created function in society, what does it say (or not say)?
Effort
- Did you try or not? If this comes easy to you then you really need to work
hard to show effort.
Directions - all projects have specific directions on how to name files and when
projects are due. following the directions makes it easier for me to work with
and review your files. all projects are expected to be complete on the due
date.
100-92 A = You tried very hard, handed in all the projects and assignments on time and created excellent work.
91-83 B
= You tried hard and handed in all the projects and assignments on time and
created great work.
82-74 C
= You tried, handed in most of the projects & assignments on time and
created good work.
73-65 D
= You barely tried, handed in most of the projects & assignments and
created good work.
64-0 F
= You really didnÕt try and didnÕt hand in much work.
Turning in Projects
1.
Projects are due
at the beginning of class, unless otherwise noted, on the scheduled critique
day.
2.
Late
projects are due exactly one week from the critique date. Late projects will
lose ½ a letter grade. Projects will not be accepted after the late date
and will be assessed based on the work turned in for critique.
Critiques
1.
If you are late
or miss a regular critique, the project for that critique will be
lowered by one letter grade.
2. Attendance at the Final critique is mandatory. Missing the final critique will result in an ÒFÓ for the Final Project. NO late Final Projects will be accepted!
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During
class time, students are expected to engage in meaningful classroom
participation.
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Each student is expected to complete all projects, exercises,
in-class exercises and required readings.
Details of the various assignments will be discussed in class and on the
class Blog.
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No Food and
Drink (except designated area). Violation will result in the loss of lab
privileges.
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Students
may not install/uninstall software of any type or reconfigure hardware without
the permission of the professor.
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Report
computer problems to the lab assistant or professor with detailed information
as to which computer and a descriptive explanation of the issue.
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There
will be open lab hours for student use through out the semester
Accommodations
If you are a student with a documented disability who will
require academic accommodations in this course, please meet with Jennifer
Morgenstein,
Coordinator of Disability Services, Yager 504 or call 431-4546 or 431-4435 to
make an appointment.
Instructional
Sequence
This class moves through two main aspects of interaction,
Physical and Virtual. The beginning of the semester centers around learning
different structures of experience and how they are understood by our Òviewer.Ó
We will talk about structural experience theory, see examples and participate
as well as research the concept of ÒinteractionÓ. Next the class will learn
necessary software including Adobe flash, Audacity, iMovie, QuickTime Pro and
basic Photoshop. The second half of the semester students use the software and
interactivity knowledge to create a series of projects that challenges them to
blend the physical and virtual into new types of experiences for their
audiances.
Academic Dishonesty
All work created or written in this class is expected to
be your own! If you are unsure about the CollegeÕs policy on Academic
Dishonesty please refer to the Schools web site at the following link: http://www.hartwick.edu/x12195.xml