ART316 Digital Art & Design III                                        J-Term 2010

Hartwick College

Department of Art & Art History

 

 

Asst. Professor:              Joseph Von Stengel

Art 316:                              Digital Art and Design III

Day/Time:                          M/T/TH/F 9:30am-3:30pm

Location:                           Anderson 129

 

Office Hrs:                        M 3:30pm-4:30pm, T 3:30pm-4:30pm,

W 11am-1pm, TH 3:30pm-4:30pm

or by appt.

Office:                                Anderson 30

Email:                                 vonstengelj@hartwick.edu

Phone:                                ext. 4912

                                                            Web:                                   www.hartwickdigital.com

                                                            Blog:                                   art-316.blogspot.com

                                            

 

 

Course Description

Digital Art & Design 3 emphasizes interface design and artistic approaches to the Internet. Students will consider the Internet as a medium for expression, communication as well as a space for conceptual works and creative inquiry. Works that use the Internet as a medium for artistic production will be encouraged through projects that stimulate studentsŐ individual interests. Students will investigate the potential for artistic experimentation through the consideration and design of Images, Animation and Web pages. This class will culminate with a portfolio worthy-showcase of student works through an allocated online exhibition space on www.hartwickdigital.com.The information obtained in this course will be invaluable for anyone who whishes to present information on the World Wide Web. (EL)

 

 

Purpose

This course is not just about making you proficient with the tools of various web-based software. While this is inarguably important, our efforts will transcend the tool to reveal the greater meaning of web and its place in todayŐs society. To this ends we will consider the computer just a tool, (one of many) not a means to an end. We will also discuss the issues of working in a discipline tied to technology and the reality of creating in a medium under constant change. We will focus on 'seeing'. We will consider content and context, and of course technique.

 

In Class time: Will involve a combination of application demoŐs and technical instruction, one on one help, lectures on pertinent issues within the medium, work time for projects, and critiques of projects.

 

Outside Class time: in addition to projects, will involve exercises and tutorials, independent research, and some reading and writing.

    

 

Learning Outcomes

At the completion of this course, students will:

 

1 – Be able to demonstrate the ability to Draw and Manipulate images using Adobe Flash

 

2 – Be able to demonstrate the ability to create Animations using Adobe Flash

 

3 - Understand the basic Components and Framework necessary to create a website using Adobe Flash

 

4 – Be able to program Flash to be interactive using Action Script

 

 

Outcomes Assessment

 

1 -  4 projects will be assigned during the semester. These projects will be used to assess studentŐs ability and knowledge in each aspect of Flash.

               a. projects are reviewed using the rubric below

 

2 – Projects will conclude with a group critique where students will receive input from both their peers and the professor.

 

3 - Each student will present an online portfolio of their work for the class

 

 

Supplies

á        1 GB USB flash drive. (or larger)

 

 

Recommended Texts (not required)

á         Flash MX Visual Quickstart Guide for Windows & Macintosh.

á         Most resources can be found on or linked to from the class blog: art-316.blogspot.com

 

 

Fees

               *  Studio Art fee $100 ($25 per credit)

 

 

Grading

15% Participation (in-class and online)

10% Assignments

15% Project 1 Vector Life

15% Project 2 Flash Animation

15% Project 3 Basic Web (center component for hartwickdigital.com)

20% Project 4 Final Web

10% Project Online Portfolio  

Grades are determined through the following Rubric: Craftsmanship, Aesthetic, Consideration, Effort & Directions

Craftsmanship - the quality and skill used in the creation and a presentation of your finished projects

Aesthetic - the visual appearance of the content of your finished project. Your images aesthetic quality, composition and the images content.

Consideration - this is the area that looks at the depth of your project. how does what you created function in society, what does it say (or not say)?

Effort - Did you try or not? If this comes easy to you then you really need to work hard to show effort.

Directions - all projects have specific directions on how to name files and when projects are due. following the directions makes it easier or me to work with and review your files. all projects are expected done on the due date.

 

100-92 A = You tried very hard, handed in all the projects and assignments on time and created excellent work.

91-83    B = You tried hard and handed in all the projects and assignments on time and created great work.

82-74    C = You tried, handed in most of the projects & assignments on time and created good work.

73-65    D = You barely tried, handed in most of the projects & assignments and created good work.

64-0       F = You really didnŐt try and didnŐt hand in much work.

 

 

Turning in Projects

1.       Projects are due at the beginning of class on the scheduled critique day. 

2.       Late projects are due exactly one week from the critique date. Projects will not be accepted after the late date and will be assessed based on the work turned in for critique.

 

 

Critiques

1.       If you are late or miss a regular critique, the project for that critique will be lowered by one letter grade.

2.      Attendance at the Final critique is mandatory. Missing the final critique will result in an ŇFÓ for the Final Project. NO late Final Projects will be accepted!

 

 

Expectations

á         During class time, students are expected to engage in meaningful classroom participation.

á        Each student is expected to complete all projects, exercises, in-class exercises and required readings.  Details of the various assignments will be discussed in class and on the class Blog.  

 

 

Attendance

á         Attendance is mandatory (with three get out of jail free cards).

á         In the case of an excused absence, such as, religious holidays or medical reasons, the student must notify the instructor prior to the missed class, if possible. In the case of a medical situation, the student may provide a doctorŐs note after the fact.

á         In the case of unexcused absences, the first three will result in no penalty. Each absence after the third will automatically lower the studentŐs grade one half of a letter grade.

 

 

Lab Policy

á         No Food and Drink (except designated area). Violation will result in the loss of lab privileges.

á         Students may not install/uninstall software of any type or reconfigure hardware without the permission of the professor.

á         Report computer problems to the lab assistant or professor with detailed information as to which computer and a descriptive explanation of the issue.

á         There will be open lab hours for student use through out the semester